Sadly, few (as in barely any) of these mechanics ever show up again later to be built upon or used in combination with other new ones. Some of my favorites include a stage with magnets that stick to large cans to make new platforms, a moving level with screen doors that block your view and force you to play based on the shadows cast on their backsides, and even one with murderous, shrieking clown dolls that try to straight-up murder Yoshi with an ax.Įven the less exciting ones have a unique twist that helps them stand out and kept Crafted World from ever feeling repetitive. Outside of some specific repeating mechanics, like special levels that let you ride Poochy around, pretty much every course has an entirely new obstacle mechanic to slow you down. The levels themselves are all unique, varied, and fun to run through, even if only a few of them really wow’d me with surprising ideas. This scavenger hunt was a fun way to be rewarded for revisiting or trying to 100% a stage, though it’s frustrating that you can only ever get one of these tasks at a time, making you jump in and out of levels a fair amount if you’re a completionist. So if one of the cardboard robot NPCs on the level select map asks you to find and hit five cows in a certain stage, you’ll have to dive back into it and scan the cardboard decorations for cows instead of worrying about beating the level itself. You can fling Yoshi’s eggs outside of his 2D running path, and it’s surprisingly natural to aim where you want (though it can get a bit trickier in busy areas with lots of targets). It’s an extremely charming style that gets remixed in a variety of classic video game flavors like a desert world, ice world, and a series of particularly cool levels set in a Japanese castle.Ĭrafted World even incentivizes you to replay levels by offering up more Flowers for finding specific objects hidden in the background or foreground of a level. Obstacles all look like homemade dioramas with floating platforms clearly held up by string, background decorations set up as painted pieces of cardboard, and pretty much everything is held together with tape. Its 40-plus levels are grouped into loosely themed worlds with two or three courses apiece, and everything leans into Crafted World’s adorable and somewhat photorealistic arts-n-crafts aesthetic. This time around you can actually aim eggs directly at your target, as opposed to having to time your throws with a swinging reticle, which deepened my options for how to use the classic move while simultaneously making it more accessible to do so. His movement mechanics make him satisfying to control, and eating enemies to turn them into his egg-based ammo is just as amusing as it was in Yoshi’s Island 24 years ago. Even in the simpler moments, Yoshi’s adorable sounds and animations as he hops and hovers around a course make every action entertaining.
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